#pragma once
#include "vector2d.h"
#include "myinputs.h"
#include "gametimer.h"
#include "Shapes.h"

class MousePointer
{
private:
	GameTimer g_timer;
	float pointerX;
	float pointerY;
	int mouseX;
	int mouseY;
	Vector2D m_PointerLocation;
	Point2D m_Point;
	Circle2D w_TheMouse;

public:
	float GetPosX();
	float GetPosY();
	Vector2D GetLocation();
	Point2D GetPoint();
	void Initialise(float, float);
	void Update(float, float);
	void Draw();
};